

There, she spends four years trying to get out, finding her only companions in corapias, spiders that inhabit the dungeon, and a book written by the local equivalent of Machiavelli. For reasons unknown, she is seized by Marwan's men one night and thrown into a dungeon, beneath the Mengbillan arena, at the time of the battle of the Nine Hordes. It looked, sounded and played like Blackguards, so it had to be just like Blackguards, right?īlackguards 2 follows the character of Cassia of Tenos, the consort of Marwan, slave trader and emir of Mengbilla. However, both of these factors could be reasonably handwaved away: Daedalic wanted to re-use just about all the assets of BG1 (a very wise move) to cut down on development time, and, admittedly, the first game was rather clunky at times, so it could use some “quality of life” changes.Īs you may remember, I first saw the game at Gamescom in August, and my impressions back then were largely positive. There were a few suspicious things about it, starting with the expected release date of early 2015 – just a year after Blackguards – and the sudden promises of streamlining, both of which smelled awfully much like a slamdunk.

Nevertheless, Blackguards must have proven to be profitable enough because Daedalic announced a sequel. As if they didn’t have dozens of streamlined games at their disposal already. These particular people wanted the game to adapt to their. However, some people were not particularly happy about these things, and so they kept whining to the high heavens about “vicious randomness”, “confusing stats” and “unforgiving difficulty”. Instead of the larpy shovelware RPG-lite that most people expected, we got a solid, tacticool game with lots of dicerolling, interesting combat setpieces and a modestly complex character system. I believe it is safe to say that Blackguards, Daedalic Entertainment's first RPG, surprised everyone when it came out this year.
#Blackguards 2 lizard people series

Zoria: Age of Shattering now on Kickstarter.Solasta: Crown of the Magister Inner Strength DLC announced, releasing on November 14th.Legends of Amberland II: The Song of Trees is a sequel to the Might & Magic-inspired retro blobber.Pathfinder: Wrath of the Righteous - Enhanced Edition Released.Esoteric Ebb is a 5E ruleset Disco-like where you play as a cleric unraveling a political conspiracy.The Dungeon of Naheulbeuk: Back to the Futon DLC Released.Steam Next Fest, October 2022: Demos of upcoming RPGs available from October 3rd to October 10th.Thus Zurbaran's Fortifex Arcane Wall is always helping out to block some path (especially great creatures such as the birds). Note that you can also destroy the bridge in order to either get rid on what you lured on it or rhose enemies in front of it (or behind it) take a detour to get to you. I also did the three way strat from the beginning, used haste on all party members right from the start and had Zurbaran even take out the Lizard wizard with the petrification spell (wasn't necessary but allowed me to save every single party member without interfering). This was the main purpose of the fight: blocking, spreading, find a route to your objectives, destroy them and get the hell out as fast as possible (so no taking opponents head on for the purpose of killing them unless u can do it right away in one turn and they don't respawn, which is not the case for any of those except the wizard, I believe). Never exceed the left ending of the bridge with your heroes, unless your Swordsmen fail.Įxactly. Use your melee monsters (naurim/takate) as deception to bind the minority of the Lizard-mens army. Sacrifice them to bind the enemy at place. To not get trapped, send your swordsmen into the upper-left "cave", where 2 crystals are located.

Try to destroy both bottom crystals with your Swordsmen, then head north with em. After the two birds are gone, charge as written before. take em down within one round (shall be possible). BUT let the heroes stay till the birds come in. Naurim and The mercenaries chief can go toplane. If you cannot teach Zurbaran those spells, use two swordsman on the bottom row while sending zurbaran with taktate to the bridge. With Freeze Lvl4 and Speed up Lvl 4 on your naurim its a piece of cake. I had a tough time with this mission too, but only because all my utility spells were absent due to Cassias absence.
